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1. Sticky:[December] Tech Two Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Trinkets friend wrote: Damage shedding from medium drones occurs below 125 sig rad. At 14, you'll be taking about 10 DPS from a flight of Hammerheads. So shoot them with lights? Trinkets friend wrote: Resists and raw HP seem fine, for a m...
- by Jaro Essa - at 2015.11.27 04:00:16
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2. TerminalDogma's declassified Project Looking Glass report - in Intergalactic Summit [original thread]
Will Gauss wrote: Quattras Peione wrote: Second, the name Usi - a system out of which I operated - stuck out, and I noted that there are two J-systems tagged as exact matches for it. I did not notice if this was the case for any others, but ...
- by Jaro Essa - at 2015.05.17 00:10:19
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3. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Arkon Olacar wrote: If you've won the fight and have killed/chased off any fleet that actually poses a threat, why should you then give two ***** about some crap sitting 200km off? You shouldn't give a crap. Nor should you cry about it either...
- by Jaro Essa - at 2015.03.09 13:50:32
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4. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
EvilweaselFinance wrote: Trollceptors fundamentally don't fit the "effective control of the grid" argument. The things that can hit an orbiting snaked-out interceptor are few and far between and require very specific fits to counter, allowing a...
- by Jaro Essa - at 2015.03.09 13:37:22
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5. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Anonymous Forumposter wrote: Get more bang for your developmental buck by giving us an ore (Ice, Ore, etc..) hauling variant. Miasmos, Orca, Rorqual. Or compress and put it in any hauler. Plenty of choice already. Let the Bowhead do as it was...
- by Jaro Essa - at 2014.11.11 04:07:05
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6. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
Checked but didn't see this mentioned already, sorry if it has been: Prospect BPCs still require Advanced Small Ship Construction V.
- by Jaro Essa - at 2014.11.05 07:31:33
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7. Sticky:Reserved #3 - in Wormholes [original thread]
CCP Fozzie wrote: The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. Connections from quiet parts of highsec to C1 or C2 hole...
- by Jaro Essa - at 2014.08.06 15:07:00
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8. Compressing ore more profitable? - in Market Discussions [original thread]
Salpad wrote: ...you need to move the ore to a POS before you can compress it, and AFAIK the compressing facility has a very limited volume. And moving uncompressed ore is difficult as it's so bulky. The Compression Array is enormous. It has ...
- by Jaro Essa - at 2014.07.28 06:02:00
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9. [Idea: POS/Starbase] Making it more appealing to the industrialists - in Player Features and Ideas Discussion [original thread]
Hexatron Ormand wrote: One of the main things i really disliked, are the enourmous install costs you pay at a POS on top of the fuel block costs, they are barely any lower than if you would use a station in the same system, so this is where i f...
- by Jaro Essa - at 2014.07.27 14:57:00
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10. Do standings still affect Refining? - in Science and Industry [original thread]
Hover your mouse over the percentage bars that appear next to each category of item to be reprocessed. A popup will appear showing you how that percentage is calculated, starting with the base yield, then bonuses from skills, then reductions from ...
- by Jaro Essa - at 2014.07.24 07:01:00
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11. No Invention Info on BPO anymore?? - in Science and Industry [original thread]
Jacque Custeau wrote: Of course you can't invent off of a BPO, but the information should still be there. Should I have to go through contracts, find the bpc I want, and then do a show info to find the invention requirements? Show info on the...
- by Jaro Essa - at 2014.07.24 06:44:00
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12. [BUG] Blops jump drive costing more fuel - in Issues, Workarounds & Localization [original thread]
Quote: The isotope fuel requirements of Capital Jump Drives, Jump Portal Generators and Doomsday Devices have been increased by 50% A Covert Jump Portal Generator is a Jump Portal Generator in the same way that a Covert Ops Cloaking Device is...
- by Jaro Essa - at 2014.07.24 06:28:00
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13. No Chairperson for CSM9 - in Jita Park Speakers Corner [original thread]
Sugar Kyle wrote: Calling us Dragon ladies already Roigon? Mother of Jaguars.
- by Jaro Essa - at 2014.05.06 23:01:00
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14. RLML POLL - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: I suggest that one option is that it becomes a dual function weapon, that can either operate as a standard light missile launcher with a normal reload time or as a rapid missile launcher front loading the damage, basica...
- by Jaro Essa - at 2014.03.07 07:42:00
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15. Bubble Love - in Player Features and Ideas Discussion [original thread]
Jodi Bong wrote: Now as I look at the Mobile Warp Disruption Fields i.e bubbles there really isnt much of a difference in the T1 and T2 variants... Sure the T2 version of the bubbles cover a larger radius and can be deployed faster then the T1 ...
- by Jaro Essa - at 2014.03.03 09:13:00
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16. Sticky:[Rubicon 1.3] T1 Frigate and Cruiser Balance Pass - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: VEXOR: -10 m/s velocity +0.03 inertia -210000 mass This seems like a bit of a double whammy, a very slight nerf to gank-focused blaster fits coupled with a slight nerf to 1600mm plate fits. Very small nerfs, but still. I...
- by Jaro Essa - at 2014.02.26 14:20:00
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17. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Mr Doctor wrote: Guristas could make Gila and Rattlesnake very interesting. Question is Gila 50m3 drone or 20? and Snake 75m3? Hmmmm! You'd think it would have to be 50m^3 for each, with the Gila getting a role bonus to heavies and the Rattle...
- by Jaro Essa - at 2014.02.25 14:05:00
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18. Tech 2 Ventures - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: We can also assume that even a t2 venture will not be able to mine as much as a mining barge would, and that even for mining in potentially hostile areas, a t2 venture is likely to be a poor choice for ore mining due to the small...
- by Jaro Essa - at 2014.02.23 23:46:00
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19. CONCORD, Hisec and ganking - a "what if" scenario. - in Player Features and Ideas Discussion [original thread]
DSpite Culhach wrote: Guys, I fully understand that the concept I put out there is way too off center, that was the idea. You keep complaining that people keep putting weird ideas in GD and you tell them to go and be wacky in F&ID, then you...
- by Jaro Essa - at 2014.02.15 05:10:00
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20. Improovements for the Mobile depot and mobile tractorbeam - in Player Features and Ideas Discussion [original thread]
Crazy Dave wrote: For the Mobile Tractorbeam. An ability to salvage all owned wrecks and those that are abandoned. If they can be destroyed, why not allow the ability to salvage? You're not doing lazymode properly unless you bring Salvage Dr...
- by Jaro Essa - at 2014.02.14 00:31:00
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